A routine job on the rowing bench of a trading ship goes horribly wrong with the onset of a sudden storm, leaving the crew stranded on an uncharted island filled with mysterious horrors



A routine job on the rowing bench of a trading ship goes horribly wrong with the onset of a sudden storm, leaving the crew stranded on an uncharted island filled with mysterious horrors

Fan support will help increase exposure of my writing


In the world of the distant future, after clawing itself back from the brink of oblivion due to a now mostly forgotten calamity, humanity has coalesced to live almost entirely within the bounds of a single mega-city. Although technology allows almost unlimited production of food and energy, at least on a basic level, artificial scarcity ensures material possessions remain important status symbols, highlighting the massive gap between the haves and the have nots. There is an extreme nostalgia for the past, an obsession with creating a facsimile of many of the aspects of life from before the collapse but this only enhances the social stratification because of commodities lik plants being incredibly rare, affordable by only the most wealthy. Woman all live in and work out of brothels and both they and their male counterparts are expected to make work and productivity their highest goal while emotions are considered dangerously deviant, to be suppressed with powerful pills. In this controlling and cut-throat environment, one woman dares to defy the system.



Oshana is a young mermaid who lives in a community sheltered by a living coral reef and spends her time hunting, scavenging ruins for valuables, and dreaming of bonding with her beloved Wendaro. Unfortunately, his parents, put off by her family's relative lack of wealth, feel she needs to do something exceptional to prove herself first but Oshana is at loss regarding how to do this in this undersea coming of age tale.



KazaKu is a boarder at the local sanctum for the arcanely gifted, possessing the battle gift which endows her with more than human strength and dexterity and a powerful resistance to fatigue and injury. Unfortunately, even if the side effect of this type of gift was an extremely violent temper, her options would be limited. Those with the battle gift make fine warriors but are good for little else and, since in her society women can not be warriors, she is left in a decidedly uncomfortable position. But she has not chaffed overmuch regarding lack of social prospects, present and future, unable to imagine an alternative, until a chain of events takes her life in a radically different direction.



As someone who had read the right books, Wilma should know that demons need to be called and welcomed before they can claim you but when, bored and with out direction after graduating college, she gets a chance to reconnect with the object of her infatuation from high school, she forgets everything, including this rule.



I, Penelope is a high school tale of coming of age and sexual awakening through the medium of Dungeons and Dragons and Queen Elizabeth the first.





Write a comment ...